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Test chamber 18 portal 2
Test chamber 18 portal 2





test chamber 18 portal 2

VisGroups are a way to organize your level. You can place lights, props (models) and items using the Object box. While brushes are the basic building blocks of levels, entities placed with the Object box are pretty much everything else. Used to place objects in your level that are not simple geometry. The Texture box allows you to see the currently selected texture and to browse for other textures by going into the Browse. Solids - You will select individual components even if it has been joined with others to make one object.Objects - You will select an entire object even if it consists of more than 1 component.Groups - You will select the whole sets of objects that have been grouped together.The Selection Mode box switches between modes of selecting objects in the map:

test chamber 18 portal 2

The Tools bar switches the editor to different modes that allow you to select, build, place, texture, and manipulate different objects in your level.

test chamber 18 portal 2

These bars across the top of the window contain a variety of buttons to control the viewing of objects in the map, as well as controls for the grid and snapping tools. You will learn how to use these items throughout this tutorial, so don't worry about learning about how they all function quite yet. Here is a basic description of the Hammer interface.







Test chamber 18 portal 2